Wettbewerb SIC (Swiss Informatics Competition) 2013
The participants coud have a look at innovative results developed by computer science students from Swiss universities (UAS, University, ETH and EPF). Each university selected its best team(s) to present their results at this event, and it was up to the participants to select the best three teams.
The three teams selected by the audience were rewarded with a total price sum of CHF 5000 which is sponsored by the Swiss Usability Center (Institut für Software-Ergonomie und Usability AG), http://www.usability.ch/).
The winners are:
1. price: CHF 3`000.-
Digital 3D Sculptures from Photographs
Alexandriu Ichim & Johan Paratte / EPFL
During the spring semester of 2012, the students of the class Digital 3D Geometry Processing at EPFL created a virtual museum of 3D statues. The goal of the project is to explore the use of advanced geometry processing algorithms for digital reconstruction and conservation of sculptural art. This artwork becomes accessible in a virtual exhibition that brings together statues located in and around Lausanne.
2. price: CHF 1`300.-
VGP, paint something
Naomi Favre & Joël Kolly / HES-SO//Fribourg
You are walking in a museum and find yourself in front of an all-white table. Another conceptual work? No, this table is for you! Choose a color, a brush and it is up to you. You're afraid of stains? No worries. With our application, you paint virtually. Simply move your hand to draw and get a color paint cans. Our friend the Kinect will recognize your gestures.... and to allow all your friends to benefit from your beautiful masterpiece, it will be saved on internet!
3. price: CHF 700.-
Steve Warren, Francois-Xavier Obert, Kevin Henzer & Stéphane Guilloud / HEIG-VD (HES-SO)
Repbot is a wheeled robot with sensors and webcam. Both firmware and software are developed by Bachelor students. The objective is to remotely control the robot from a smartphone without direct visibility. Development (C/C++/Java/ VHDL) includes Linux drivers for motor controllers and sensors, using the FPGA for low-level processing; low-latency video streaming; a smartphone interface for displaying video and obstacle position and for controlling robot moves; and an automatic obstacle avoidance system.
Here you find an overview over all participants and projects.